Many education courses, some health science courses including Medicine, and some postgraduate business courses have an earlier start date. For the academic year that starts in September 2022 we’re planning for all students to be taught face-to-face on campus, enhanced by some online learning. This module is the entry-level programming module and will introduce you to the fundamental concepts and skills required to write simple games using C++. This module focuses on C++ programming, helping you to develop your skills in the use of an object-oriented programming language and to learn how to debug, optimise and test C++ programs. The learning and teaching strategy is centred on lab sessions where tutors provide advice, guidance and formative evaluation.
This one term long module is targeted directly at those who wish to work in the games industry. Technical and art positions at major or independent studios are difficult to secure, with many requiring tough tests and interviews. The approach is highly practical focusing on the key skills valued by employers in senior staff. Create a major games design document and video animatic within a fixed budget and development constraints. There are no technical prerequisites for the MA, as the course will cover the basics of modelling, animation, and programming in the first week. However, a creative background is strongly recommended, and any experience with 3D modelling software or game engines is very welcome.
You will undertake practical exercises in which you will evaluate real-world problems to identify user experience issues. You will utilise the synthesis of data from methods which explore user needs and requirements and also users’ cognitive models to build a suite of artefacts eg. Personas, user journeys, empathy maps etc which will inform a prototyping phase.
Years 1 And 2 Elective Modules
You will work independently and in teams, as well as develop strong written and oral communication skills. BSc / MSci Computer Games Technology is a course that focusses on the technical expertise required to develop computer games. The core modules deep-dive into 2D and 3D graphics rendering, physics, artificial intelligence and human-computer interaction required for the development of high-end computer games platforms. The course will also involve working in small and large multi-disciplinary teams for the development of computer games.
All our PCs run industry-standard software including Adobe CC, Autodesk 3DS Max, Z-Brush, Substance Painter, Unreal and Unity. Computer Games Technology graduates possess a mathematics/games-orientated programming degree, which is highly sought after by the computer games industry. Applicants will typically be required to complete the Studentsprogv at an overall grade of 10, to include any essential subject at Level A grade 7. Applicants will typically be required to complete Senior Middle/High School Certificate/Diploma at an average of 80%, to include any essential subject at 77%; and pass GAOKAO with 600 points . Applicants will typically be required to complete the Secondary School Diploma or Diplôme d’Études Collégiales with five grade 12 subjects at an average of 75%, to include any essential subject at 65%. Present as a dissertation, a major, in-depth individual project in an aspect of your programme.
- Talk about any subjects you’re studying that don’t have a formal assessment and any sponsorships or placements you’ve applied for.
- This module will enable you to generate and develop ideas, characters, settings, structure and assets for game levels.
- You’ll join a community of scholars leading the way in technological research and development.
- Normally, you devise the project drawing from current industry and/or research based problem areas.
- Applicants will typically be required to pass the Gumaasiumi lõputunnistus with an average score of 4.0, to include any essential subject at grade 4; and pass 3 state examinations at a minimum of 65% .
The projects are research-based and incorporate the concepts of specifications, design, and implementation. You’ll learn about sustainability, project and time management, design, legal issues, health and safety, data analysis and presentation, team reporting, and self-evaluation. Technology evolves at a rapid pace and as a result its scope for application to applied games research and commercial practice expands too.
As a general guide, to apply for a place on an undergraduate course (BA/BSc) at the University you need to have completed your high school education and have the required English qualification. This is an integrated four-year degree, with the foundation year as a key part of the course. You will need to successfully complete the Foundation Year to progress on to the first year of your bachelor’s degree. We also offer a range of financial support for those of you applying from outside of the UK and EU. Learn professional drawing techniques and carry them through from sketches to 2d and 3d game assets.
Assessment is typically through exams and coursework, creating games or investigating and reporting on aspects of the games world. You have the opportunity to develop your individual strengths and interests and can specialise further in your final year individual project with the support of an academic supervisor. Project work, game jams and placements put learning into practice and let you show potential employers what you are capable of. And our annual games conference is another way to meet people working in the industry. Our successful development of forensic computing has led to a specialist forensics laboratory that is fully equipped with essential hardware and software for this sensitive area of study. The laboratory includes high-spec PC’s with built-in multi interface Tableau write blockers, EnCase and FTK computer forensic software and steganography detection and analysis software, to name but a few.
Year 3 Core Modules
This £3,000 award is open to all prospective new international postgraduate students at Abertay University. Select, plan, conduct and write up a research based investigation for the Masters Project. The project will include the selection of appropriate research and experimental methods, the collection and analysis of data/information and the evaluation and communication of findings. Provides an opportunity to develop and evaluate the techniques used to implement network computer games and the AI techniques used in games. Sorry, we’re still working on entry requirements for qualifications from your country.